Human Rights in Immersive Realities (XR): Freedom of Expression, Justice, Children’s Rights and Well-Being
Date: 18-19 May 2026
Venue: Council of Europe, Palais de l’Europe (Room 1), Strasbourg, France
Organised by the Council of Europe (Freedom of Expression and CDMSI Division) and the European Metaverse Research Network (EMRN)

Concept and rationale
Immersive technologies such as virtual, augmented and mixed reality (XR) are increasingly shaping how individuals communicate, express themselves, interact with public authorities and participate in democratic life. While these technologies offer new opportunities for creativity, inclusion and participation, they also raise emerging challenges for human rights, democratic values and the rule of law.
Building on the 2023 Council of Europe- IEEE report on the Metaverse and the Feasibility Study on Freedom of Expression in Immersive Realities adopted by the Steering Committee on Media and Information Society (CDMSI), this conference is conceived as a concrete follow-up to one of the study’s key conclusions: the need to continue and strengthen the Council of Europe’s alerting and awareness-raising function vis-à-vis member States at a stage when immersive technologies are still evolving.
The conference also contributes to the consultation process towards a New Democratic Pact, by addressing how emerging technologies may affect democratic participation, trust in information spaces, inclusion, human dignity and the effective enjoyment of human rights.
Objectives and approach
Through an innovative and forward-looking format, the conference aims to raise awareness, deepen understanding and support anticipatory action on the human rights implications of immersive realities.
It brings together policy and legal perspectives from the Council of Europe and the European Court of Human Rights with interdisciplinary research contributions selected through an European Metaverse Research Network (EMRN)-led Call for Papers, linking institutional expertise, academic research and practical experience. Particular attention is given to the participation of young researchers and emerging voices.
The conference fosters cross-sectoral dialogue within the Council of Europe on themes already addressed in CDMSI work, including freedom of expression, children’s rights, justice, non-discrimination, bioethics and health, and complements this with an experiential dimension through XR demonstrations. These hands-on sessions will allow participants, including policymakers and diplomats, to directly engage with immersive technologies and better understand their embodied and societal impact, supporting informed discussion and policy-relevant reflection.
Freedom of Expression in Immersive Realities (Article 10 ECHR, embodied and symbolic expression, moderation, surveillance)
- Symbolic, artistic and embodied expression through avatars, behaviour and virtual environments
- Content and behavioural moderation, proportionality and legitimate aims in XR
- Surveillance, biometric data and potential chilling effects on expression
- Responsibilities of states and private actors in immersive spaces
- Continuity and adaptation of freedom of expression principles across media
Children’s Rights, Safety and Protection of Vulnerable Users
- Child protection and embodiment in XR
- Risks of harassment, exploitation and harmful behavioural influence
- Design choices, age-appropriate environments and safety-by-design
- Literacy, awareness and empowerment of children, caregivers and educators
- Intersection with anti-discrimination and gender equality concerns
Justice, Law and Jurisdiction in Immersive Environments
- Perception, memory and evidentiary challenges in XR
- Virtual evidence, deep fakes and procedural safeguards
- Jurisdiction, liability and responsibility in cross-border immersive environments
- The role of courts, prosecutors and judicial actors in addressing harms in XR
Health, Ethics and Well-Being in XR
- XR in healthcare and therapeutic contexts
- Mental health, addiction risks and user autonomy
- Ethical boundaries of AI-supported immersive applications
- Long-term societal impacts of immersive technologies on well-being
Draft Programme
Registration
Registration deadline: 10 May 2026
You are invited to read the following privacy notice, which explains how your personal data are processed: https://go.coe.int/nKryD
Conference Proceedings
*The views expressed in the papers contained in these proceedings are those of the authors and do not necessarily reflect the official position of the Council of Europe, its member States or its intergovernmental bodies
An open call for papers was launched ahead of the conference to gather diverse perspectives on the topic. The selected contributions, reflecting the quality and breadth of submissions received, are presented below.
Panel Contributions
Freedom of Expression in Immersive Realities
Wearable, Everyday AI+Augmented Reality: Perceptual Mediation, Harms, and Governance
Immersive propaganda as grievance storyliving
From the Metaverse to the Editable World: Rethinking Freedom of Expression in Phygital Reality
Children's Rights, Safety and Protection of Vulnerable Users
Applying Child Rights to Product Design Through Co-Created Ethical Principles
Embodied VR for Children: A Cross-disciplinary Agenda for Future Research
Justice, Law and Jurisdiction in Immersive Environments
Virtual Reality Test for Risk Assessment of Offenders
Virtual reality to quantify rehabilitation of violent behaviour
Virtual Reality and Rehabilitation: A Human Rights-Based Approach for the Treatment of Gender-Based Violence in the Penitentiary System of Catalonia
Health, Ethics and Well-Being in XR
Workers' rights, health and safety, and employer responsibilities in immersive realities (XR)
Supporting recovery with mental health teleclinics in the Metaverse
Poster Contributions
Freedom of Expression in Immersive Realities
Overlooked – Presence and awareness cues in the metaverse
Children's Rights, Safety and Protection of Vulnerable Users
From Screen to Body: Rethinking Child Safety through the Concept of Embodied Harm in Immersive Environments
Youth Co-Creation and Ethical Storytelling in Immersive 360° video
Justice, Law and Jurisdiction in Immersive Environments
Building the Lex Metaversi: A Regulated Self-Regulatory Approach to Dispute Resolution in Virtual Worlds
Health, Ethics and Well-Being in XR
Immersive Realities (XR) stress management for protection the human right to mental health
Demonstrations
Freedom of Expression in Immersive Realities
From the Forest to the Metaverse: Immersive Experiences and Co-Creation with Indigenous Peoples
Contact: [email protected]
Freedom of Expression in Urban Spaces: A VR Platform for Inclusive Civic Participation
Contact: [email protected]
Health, Ethics and Well-Being in XR
Empowering Oncology Patients Through XR Self-Observation and Mixed Reality Exercise
Contact: [email protected]

"Everyone has the right to freedom of expression"
Art. 10 European Convention on Human Rights




